May 2008 – Jan 2012
Developed a 3D game
engine and editor
as a personal project.
Iron Claw Logo
Aug 2010
XML3D Physics Video
Integrated the Bullet physics engine into a browser plugin extending XML3D during a six-week internship at the DFKI.
Nov 2009 – Aug 2011
MultiCam Screenshot
At the GRIS, University of Tübingen.
Developed an application to control multiple cameras and record and play back high-resolution video.
Jan 2009 – July 2009
Symmetry Detection in
Point Clouds
At the GRIS, University of Tübingen.
Implemented partial and approximate symmetry detection for 3D point clouds and integrated it into XGRT. Based on Niloy J. Mitra et al., "Partial and Approximate Symmetry Detection for 3D Geometry" (2006).
April 2007 – Aug 2007
Texture Synthesis Screenshot
At the GRIS, University of Tübingen.
Implemented example-based texture synthesis, using principal component analysis for nearest-neighbor searches. Based on Vivek Kwatra et al., "Texture Optimization for Example-based Synthesis" (2005).
2003 – 2007
(Early Steps)
Developed a series of 3D game engines as personal projects before Iron Claw.
2000 – 2003
Led the development of a Spaghetti Western-themed modification for Quake 3.
  • Drove the project across programming, level design, 3D modeling, and animation.
  • A new team continued the project as Smokin' Guns.
Smokin' Guns