May 2008 – Jan 2012
3D game engine and editor
developed in my free time
Iron Claw Logo
Aug 2010
XML3D Physics Video
Integration of the Bullet physics engine
in a browser plugin extending XML3D during a six-week internship at the DFKI
Nov 2009 – Aug 2011
MultiCam Screenshot
Development of an application controlling a multi camera system for recording and playing back videos of high resolution
Jan 2009 – July 2009
Symmetry Detection in
Point Clouds
Implementation of the algorithm presented by Niloy J. Mitra et al. in "Partial and Approximate Symmetry Detection for 3D Geometry" (2006) and integration into XGRT
April 2007 – Aug 2007
Texture Synthesis Screenshot
Implementation of the algorithm presented by Vivek Kwatra et al. in "Texture Optimization for Example-based Synthesis" (2005) using principal component analysis for nearest neighbor searching
2003 – 2007
(Early Steps)
Several early approaches at creating 3D game engines on my own
2000 – 2003
Smokin' Guns
Spaghetti western style
modification for Quake 3
  • Coder, Mapper, Modeler, Animator
  • Continued as Smokin' Guns by a new team